Papers Border Simulator Roblox

Papers Border Simulator Roblox Codes

Papers border simulator roblox

Hello, in this video, I will be showing you guys the Discord servers since you requested them!Official IRF Discord Server: https://discord.gg/CmgfscrOfficial. WikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 29 people, some anonymous, worked to edit and improve it over time.

Poop simulator roblox codes. There are so many adventures in the game of Roblox Dominus Lifting Simulator.

A percentage of the revenue from purchases is split between the developer and Roblox.PlayersRoblox allows players to buy, sell, and create virtual items. Clothes can be bought by anyone, but only players with a premium membership can sell them. Developers on the site exchange Robux earned from various products on their games into real world currency through the Developer Exchange system. Roblox extensions free. Users are able to create game passes, which are purchasable content through one-time purchases, as well as microtransactions through developer products. Games are coded under an Object Oriented Programming system utilizing the programming language Lua to manipulate the environment of the game.

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Sep 16th, 2017
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  1. rs=game:GetService'RunService';
  2. lp=pls.LocalPlayer;
  3. c=lp.Character;
  4. human=c.Humanoid;
  5. human.MaxHealth=5000;
  6. human.Health=5000;
  7. Debounces={
  8. isAttacking=false;
  9. isSprinting=false;
  10. isTyping=false;
  11. isFlash=false;
  12. numLerp=function(start,goal,alpha)
  13. end;
  14. return CFrame.new(Vector3.new());
  15. local function a()
  16. local l=t%1*3;
  17. if l<1 then
  18. return Color3.new(1,1-math.cos(t),1-math.sin(t));
  19. return Color3.new(1-math.sin(t),1,1-math.cos(t));
  20. return Color3.new(1-math.cos(t),1-math.sin(t),1);
  21. end;
  22. return math.rad(value);
  23. CFAngles=function(Vector)
  24. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
  25. AnimStat={
  26. lerpSpeed2=.35;
  27. };
  28. c.HumanoidRootPart.RootJoint;
  29. c.Torso['Left Shoulder'];
  30. c.Torso['Left Hip'];
  31. };
  32. CFrameZero();
  33. CFrameZero();
  34. CFrameZero();
  35. };
  36. music=Instance.new('Sound',c.HumanoidRootPart);
  37. music.Looped=true;
  38. music2=Instance.new('Sound',c);
  39. music2.Looped=true;
  40. music3=Instance.new('Sound',c.HumanoidRootPart);
  41. music3.Looped=true;
  42. music4=Instance.new('Sound',c.HumanoidRootPart);
  43. music4.Looped=true;
  44. music5=Instance.new('Sound',c.HumanoidRootPart);
  45. music5.Looped=true;
  46. human.WalkSpeed=0;
  47. for i,v in pairs(c:children())do
  48. if v:FindFirstChild'roblox'then v.roblox:Destroy();end;
  49. if v.Name'Head'then v.Transparency=1 for _,x in pairs(v:children())do if x.ClassName'Sound'then x:Destroy();end;end;end;
  50. if v:FindFirstChild'face'then v.face:Destroy();end;
  51. if v:isA'Part'then v.BrickColor=BrickColor.new'White';end;
  52. local shirt=c:FindFirstChild'Shirt'or Instance.new('Shirt',c);
  53. local pants=c:FindFirstChild'Pants'or Instance.new('Pants',c);
  54. pants.PantsTemplate='rbxassetid://766677247';
  55. Head.Size=Vector3.new(2.5,2.5,1);
  56. Head:BreakJoints();
  57. hw.Part0=c.Head;
  58. hw.C0=CFrame.new(0,.3,0);
  59. faceDecal.Face=Enum.NormalId.Front;
  60. local backDecal=Instance.new('Decal',Head);
  61. backDecal.Texture='rbxassetid://957811769';
  62. mes.Scale=Vector3.new(1,1,.4);
  63. if Anim then Anim:Destroy();end;
  64. setJointCFrames=function(table)
  65. JointTargets[i]=table[i];
  66. end;
  67. local pi2=math.pi/2;
  68. end;
  69. AnimStat.lerpSpeed=speed;
  70. setTween=function(tween)
  71. end;
  72. local vol=vol or 1;
  73. local x=Instance.new('Sound',part);
  74. x.Pitch=pitch;
  75. spawn(function()
  76. x:Play();
  77. x:Destroy();
  78. end;
  79. if Cone then
  80. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  81. cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
  82. Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
  83. Cone=Instance.new('Part',c);
  84. Cone.CanCollide=false;
  85. Cone.Size=Vector3.new(1,1,1);
  86. Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
  87. cMesh.MeshId='rbxassetid://1033714';
  88. end;
  89. noBoom=function()
  90. for i=1,20 do
  91. x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
  92. end;
  93. end;
  94. local aimTarget;
  95. aimTarget=CFrame.new(tCFrame,aimPos);
  96. aimTarget=tCFrame;
  97. local gast=Instance.new('Part',c);
  98. gast.CanCollide=false;
  99. gast.Transparency=1;
  100. playSound(400523331,gast,math.random(90,110)/100);
  101. wait();
  102. local decal=Instance.new('Decal',papers);
  103. if i1 then
  104. else
  105. end;
  106. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  107. local tarCFrame=gast.CFrame;
  108. spawn(function()
  109. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  110. end);
  111. wait();
  112. end;
  113. playSound(340722848,gast,math.random(90,110)/100);
  114. wait(.08);
  115. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  116. local dis=(aimTarget.p-pos).magnitude;
  117. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  118. rayPart.Material='Neon';
  119. rayPart.Color=a();
  120. rayPart.CanCollide=false;
  121. rayPart.Size=Vector3.new(dis+400,8,8);
  122. gast:Destroy();
  123. end;
  124. local aimTarget;
  125. aimTarget=CFrame.new(tCFrame,aimPos);
  126. aimTarget=tCFrame;
  127. local gast=Instance.new('Part',c);
  128. gast.CanCollide=false;
  129. gast.Transparency=1;
  130. playSound(400523331,gast,math.random(85,97)/100);
  131. for i=1,2 do
  132. decal.Texture='rbxassetid://695131758';
  133. decal.Face=Enum.NormalId.Top;
  134. decal.Face=Enum.NormalId.Bottom;
  135. end;
  136. gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
  137. local tarCFrame=gast.CFrame;
  138. spawn(function()
  139. gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
  140. end);
  141. wait();
  142. end;
  143. playSound(340722848,gast,math.random(80,95)/100);
  144. wait(.08);
  145. local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
  146. local dis=(aimTarget.p-pos).magnitude;
  147. local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
  148. rayPart.Material='Neon';
  149. rayPart.Color=a();
  150. rayPart.CanCollide=false;
  151. rayPart.Size=Vector3.new(dis+400,17,17);
  152. gast:Destroy();
  153. end;
  154. spawn(function()
  155. while wait()do
  156. if(tick()*8)%2>1 then
  157. else
  158. end;
  159. faceDecal.Texture='rbxassetid://695131758';
  160. if Debounces.isAttackingfalse and Debounces.isMovingfalse and Debounces.Debouncefalse and Debounces.isJumpingfalse then
  161. local spasm=math.abs(math.sin(tick()*20))*1.1;
  162. local spasm2=math.abs(math.sin(tick()*20-2))*1.1;
  163. local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1;
  164. CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0));
  165. CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177));
  166. CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60));
  167. CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60));
  168. CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582));
  169. CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184));
  170. elseif Debounces.isAttackingfalse and Debounces.isMovingtrue and Debounces.Debouncefalse and Debounces.isSprintingfalse and Debounces.isJumpingfalse then
  171. human.WalkSpeed=200;
  172. setJointCFrames({
  173. CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
  174. CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
  175. CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
  176. CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
  177. CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
  178. CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
  179. elseif Debounces.isAttackingfalse and Debounces.isMovingtrue and Debounces.Debouncefalse and Debounces.isSprintingtrue and Debounces.isJumpingfalse then
  180. human.WalkSpeed=400;
  181. setLerp(.65);
  182. CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
  183. CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
  184. CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
  185. CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
  186. CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
  187. CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
  188. elseif Debounces.isJumpingtrue and Debounces.Debouncefalse then
  189. human.WalkSpeed=45;
  190. CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0));
  191. CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306));
  192. CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704));
  193. CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416));
  194. CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249));
  195. CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776));
  196. end;
  197. end);
  198. if prop'MoveDirection'then
  199. Debounces.isMoving=true;
  200. Debounces.isMoving=false;
  201. end;
  202. uinps.InputBegan:connect(function(InputObj)
  203. local finishEvent=nil;
  204. finishEvent=uinps.InputBegan:connect(function(InputObj)
  205. if InputObj.KeyCodeEnum.KeyCode.Return or InputObj.UserInputTypeEnum.UserInputType.MouseButton1 then
  206. finishEvent:disconnect();
  207. end);
  208. end);
  209. if key'0'then
  210. playSound(160248522,c.Torso);
  211. spawn(function()
  212. e.Size=Vector3.new(1,1,1);
  213. e.Color=a();
  214. e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
  215. local rm=Instance.new('SpecialMesh',e);
  216. rm.MeshId='rbxassetid://3270017';
  217. for x=1,30 do
  218. rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
  219. end;
  220. end;
  221. c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
  222. end);
  223. if key'0'then
  224. end;
  225. mouse.KeyDown:connect(function(key)
  226. playSound(201858087,c.Torso,math.random(90,120)/100);
  227. local mHit=mouse.Hit.p;
  228. spawn(function()
  229. if i1 then pos=oldPos else pos=mHit end
  230. p.Anchored=true;
  231. p.Color=a();
  232. p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
  233. p.Size=Vector3.new(20,1000,20);
  234. wait();
  235. p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
  236. end;
  237. end);
  238. if Debounces.isMoving then
  239. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
  240. c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
  241. end;
  242. mouse.KeyDown:connect(function(key)
  243. local pointTarget=mouse.Hit.p;
  244. wait();
  245. gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
  246. wait();
  247. largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
  248. end);
  249. if key'f'then
  250. for i=1,20 do
  251. gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i)));
  252. largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25)));
  253. end);
  254. Debounces.isFlash=true;
  255. mouse.Button1Up:connect(function()
  256. end);
  257. if key'k'then
  258. if music.isPlaying then music:Stop();else music:Play();end;
  259. end);
  260. if key'j'then
  261. if music2.isPlaying then music2:Stop();else music2:Play();end;
  262. end);
  263. if key'l'then
  264. if music3.isPlaying then music3:Stop();else music3:Play();end;
  265. end);
  266. if key'p'then
  267. if music4.isPlaying then music4:Stop();else music4:Play();end;
  268. end);
  269. if key'o'then
  270. if music5.isPlaying then music4:Stop();else music5:Play();end;
  271. end);
  272. if key'e'then
  273. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
  274. end);
  275. if key'c'then
  276. largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  277. --Script Made by Cohenfan31--
  278. mouse.KeyDown:connect(function(key)
  279. for i=1,5 do
  280. gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
  281. largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
  282. end);
  283. if key't'then
  284. for i=1,20 do
  285. gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
  286. wait(.2);
  287. largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
  288. end;
  289. human.StateChanged:connect(function(os,ns)
  290. if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumpingtrue and nsEnum.HumanoidStateType.Landed then
  291. end;
  292. for i=1,#Joints do
  293. end;
  294. Debounces.FPS=1/rs.RenderStepped:wait();
  295. Debounces.FPS=30;
  296. if Debounces.isSprinting then
  297. else
  298. end;
  299. v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
  300. if v.Transparency>.99 then v:Destroy();return;end;
  301. local tParts=v:GetTouchingParts();
  302. local vCFrame=v.CFrame;
  303. v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
  304. for _,x in pairs(tParts)do
  305. if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
  306. end;
  307. end;
  308. local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
  309. Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp);
  310. end);

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