Roblox Free Revolver Textures

Jun 15th, 2020
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PC / Computer - Roblox - The #1 source for video game textures on the internet!

Hey guys and welcome to my first video on Yandere Simulator! Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who s. Yammy xox yandere simulator

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Roblox Free Revolver Textures

Roblox Revolver Id

Revolver

Revolver Roblox Code

  1. local NetworkAccess = coroutine.create(function()
  2. while true do game:GetService('RunService').RenderStepped:Wait()
  3. for _,Players in next, game:GetService('Players'):GetChildren() do
  4. if Players ~= game:GetService('Players').LocalPlayer then
  5. Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end
  6. game:GetService('Players').LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  7. game:GetService('Players').LocalPlayer.SimulationRadius = math.huge*math.huge end end)
  8. plr = game.Players.LocalPlayer
  9. char = plr.Character
  10. gun = char['BladeMasterAccessory']
  11. ghandle.AccessoryWeld:Destroy()
  12. bullet = char['ShadowBladeMasterAccessory']
  13. bhandle.SpecialMesh:Destroy()
  14. bullet.Parent = workspace
  15. mouse = plr:GetMouse()
  16. camera = workspace.CurrentCamera
  17. ltt = false
  18. local function IsFirstPerson()
  19. return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  20. larm = char['Left Arm']
  21. torso['Left Shoulder']:Destroy()
  22. larm.LeftShoulderAttachment:Destroy()
  23. l.Rotation = Vector3.new(-90,20,0)
  24. r.Rotation = Vector3.new(-90,-25,0)
  25. --rarm
  26. rap.Attachment0 = r
  27. rap.RigidityEnabled = true
  28. rao = Instance.new('AlignOrientation',rarm)
  29. rao.Attachment1 = t
  30. lap = Instance.new('AlignPosition',larm)
  31. lap.Attachment1 = t
  32. lao.Attachment0 = l
  33. lao.RigidityEnabled = true
  34. -- gun
  35. h = Instance.new('Attachment',ghandle)
  36. h.Position = Vector3.new(0.5,0,0.5)
  37. lg = Instance.new('Attachment',larm)
  38. lg.Position = Vector3.new(0,0,0)
  39. gap = Instance.new('AlignPosition',ghandle)
  40. gap.Attachment1 = lg
  41. gao.Attachment0 = h
  42. gao.RigidityEnabled = true
  43. if dead false then
  44. ltt = true
  45. l.Rotation = Vector3.new(-95,25,0)
  46. r.Position = Vector3.new(-1,0,0.5)
  47. wait(0.13)
  48. l.Rotation = Vector3.new(-90,20,0)
  49. r.Position = Vector3.new(-1,0.5,0.5)
  50. ltt = false
  51. bbav = Instance.new('BodyAngularVelocity',bhandle)
  52. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  53. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  54. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  55. game:GetService('RunService').RenderStepped:Wait()
  56. bhandle.Position = mouse.Target.Parent.HumanoidRootPart.CFrame.p
  57. until char.Humanoid.Health 100 or char.Humanoid.Health 0
  58. elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  59. game:GetService('RunService').RenderStepped:Wait()
  60. bhandle.Position = mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p
  61. until char.Humanoid.Health 100 or char.Humanoid.Health 0
  62. else
  63. game:GetService('RunService').RenderStepped:Wait()
  64. wait(0.23)
  65. until char.Humanoid.Health 100 or char.Humanoid.Health 0
  66. wait()
  67. end
  68. dead = true
  69. repeat
  70. game:GetService('RunService').RenderStepped:Wait()
  71. if dead false and bhandle.CanCollide true then
  72. end
  73. bhandle.CFrame = char.Head.CFrame + Vector3.new(0,-15,0)
  74. bhandle.CFrame = ghandle.CFrame * CFrame.new(-1.7,-2,0)
  75. bhandle.Rotation = char.HumanoidRootPart.Rotation
  76. until char.Humanoid.Health 0

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