Roblox Free Revolver Textures
Jun 15th, 2020
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PC / Computer - Roblox - The #1 source for video game textures on the internet!
Hey guys and welcome to my first video on Yandere Simulator! Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who s.
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Roblox Revolver Id
Revolver Roblox Code
- local NetworkAccess = coroutine.create(function()
- while true do game:GetService('RunService').RenderStepped:Wait()
- for _,Players in next, game:GetService('Players'):GetChildren() do
- if Players ~= game:GetService('Players').LocalPlayer then
- Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end
- game:GetService('Players').LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- game:GetService('Players').LocalPlayer.SimulationRadius = math.huge*math.huge end end)
- plr = game.Players.LocalPlayer
- char = plr.Character
- gun = char['BladeMasterAccessory']
- ghandle.AccessoryWeld:Destroy()
- bullet = char['ShadowBladeMasterAccessory']
- bhandle.SpecialMesh:Destroy()
- bullet.Parent = workspace
- mouse = plr:GetMouse()
- camera = workspace.CurrentCamera
- ltt = false
- local function IsFirstPerson()
- return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
- larm = char['Left Arm']
- torso['Left Shoulder']:Destroy()
- larm.LeftShoulderAttachment:Destroy()
- l.Rotation = Vector3.new(-90,20,0)
- r.Rotation = Vector3.new(-90,-25,0)
- --rarm
- rap.Attachment0 = r
- rap.RigidityEnabled = true
- rao = Instance.new('AlignOrientation',rarm)
- rao.Attachment1 = t
- lap = Instance.new('AlignPosition',larm)
- lap.Attachment1 = t
- lao.Attachment0 = l
- lao.RigidityEnabled = true
- -- gun
- h = Instance.new('Attachment',ghandle)
- h.Position = Vector3.new(0.5,0,0.5)
- lg = Instance.new('Attachment',larm)
- lg.Position = Vector3.new(0,0,0)
- gap = Instance.new('AlignPosition',ghandle)
- gap.Attachment1 = lg
- gao.Attachment0 = h
- gao.RigidityEnabled = true
- if dead false then
- ltt = true
- l.Rotation = Vector3.new(-95,25,0)
- r.Position = Vector3.new(-1,0,0.5)
- wait(0.13)
- l.Rotation = Vector3.new(-90,20,0)
- r.Position = Vector3.new(-1,0.5,0.5)
- ltt = false
- bbav = Instance.new('BodyAngularVelocity',bhandle)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- game:GetService('RunService').RenderStepped:Wait()
- bhandle.Position = mouse.Target.Parent.HumanoidRootPart.CFrame.p
- until char.Humanoid.Health 100 or char.Humanoid.Health 0
- elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
- game:GetService('RunService').RenderStepped:Wait()
- bhandle.Position = mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p
- until char.Humanoid.Health 100 or char.Humanoid.Health 0
- else
- game:GetService('RunService').RenderStepped:Wait()
- wait(0.23)
- until char.Humanoid.Health 100 or char.Humanoid.Health 0
- wait()
- end
- dead = true
- repeat
- game:GetService('RunService').RenderStepped:Wait()
- if dead false and bhandle.CanCollide true then
- end
- bhandle.CFrame = char.Head.CFrame + Vector3.new(0,-15,0)
- bhandle.CFrame = ghandle.CFrame * CFrame.new(-1.7,-2,0)
- bhandle.Rotation = char.HumanoidRootPart.Rotation
- until char.Humanoid.Health 0