Roblox Peeing Simulator
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Jul 26, 2016 - How to Hack Roblox Accounts by Roblox Password Cracker. Fnaf world bosses names.
Aug 2nd, 2016
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Roblox Peeing Simulator
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- --[[By madiik and don't even steal eet durp or i'll make an another skrept
- that will insult Yoo and i'll follow yoo everywhere, so don't even try nub
- local plr = game:service'Players'.LocalPlayer
- local mouse = plr:GetMouse()
- local head = char.Head
- local la = char:findFirstChild('Left Arm')
- local ll = char:findFirstChild('Left Leg')
- local rs = torso:findFirstChild('Right Shoulder')
- local neck = torso:findFirstChild('Neck')
- local spread = -1
- local used = false
- local sound = Instance.new('Sound', head)
- sound.SoundId = 'http://roblox.com/asset/?id=10209875'
- local sound2 = Instance.new('Sound', head)
- sound2.SoundId = 'http://roblox.com/asset/?id=10209590'
- local Screen = Instance.new('ScreenGui', plr:findFirstChild('PlayerGui'))
- local TextBox = Instance.new('TextLabel', Screen)
- TextBox.Size = UDim2.new(0, 200, 0.05, 0)
- game:service'RunService'.Stepped:connect(function()
- end)
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextStrokeTransparency = 0
- TextBox.BackgroundColor = BrickColor.new('Navy blue')
- char:findFirstChild('REVOLVER24/7'):Destroy()
- local main = Instance.new('Model', char)
- function part(parent, size, formfactor, color, collide, transparency)
- p.FormFactor=formfactor
- p.Size=size
- p.Transparency=transparency
- p.BrickColor=color
- p.BackSurface='SmoothNoOutlines'
- p.BottomSurface='SmoothNoOutlines'
- p.RightSurface='SmoothNoOutlines'
- end
- function wedge(parent, size, formfactor, color, collide)
- p.FormFactor=formfactor
- p.Size=size
- p.Position = torso.Position
- p.FrontSurface='SmoothNoOutlines'
- p.LeftSurface='SmoothNoOutlines'
- p.TopSurface='SmoothNoOutlines'
- return p
- function weld(c0, c1, part1, part0)
- wel.Part0 = part0
- wel.C0 = c0
- return wel
- function specialmesh(parent, meshType, scale, meshId, texture)
- mesh.Scale = scale
- mesh.MeshId = meshId
- return mesh
- local p = part(main, Vector3.new(0.3, 0.9, 0.3), 'Custom', BrickColor.Black(), false, 0)
- local w = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p)
- local p1 = part(main, Vector3.new(0.3, 0.5, 0.3), 'Custom', BrickColor.Black(), false, 0)
- local w1 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p, p1)
- local p2 = part(main, Vector3.new(0.2, 1, 0.4), 'Custom', BrickColor.Gray(), false, 0)
- local w2 = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p2)
- local p3 = part(main, Vector3.new(0.2, 0.6, 0.4), 'Custom', BrickColor.Gray(), false, 0)
- local w3 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p2, p3)
- local p4 = part(main, Vector3.new(0.205, 1.2, 0.3), 'Custom', BrickColor.Gray(), false, 0)
- local w4 = weld(CFrame.new(0, 1.65, 0.55), CFrame.new(), ra, p4)
- local p5 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
- local w5 = weld(CFrame.new(0, 0.05, 0.1), CFrame.new(), p4, p5)
- local p6 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Black(), false, 0)
- Instance.new('CylinderMesh', p6).Scale = Vector3.new(0.5, 1, 0.5)
- local w6 = weld(CFrame.new(0, 0.002, 0.02), CFrame.new(), p5, p6)
- local p7 = part(main, Vector3.new(0.34, 0.37, 0.34), 'Custom', BrickColor.Gray(), false, 0)
- local w7 = weld(CFrame.new(0, 0, 0), CFrame.new(), p6, p7)
- local p8 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
- local w8 = weld(CFrame.new(0, -0.01, 0.05), CFrame.new(), p6, p8)
- ar = Instance.new('Part', main)
- ar.Size = Vector3.new(1, 1, 1)
- ar.CanCollide = false
- ar:breakJoints()
- fakel.Part0 = char.Torso
- fakel.C0 = CFrame.new(1.5, 0.5, 0)
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part1 = ar
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, -math.rad(10))
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
- end
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- for i = 0, 90, 10 do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
- end
- while used do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(90), 0)
- end
- debounce = false
- function reload()
- local ar2 = Instance.new('Part', main)
- ar2.Size = Vector3.new(1, 1, 1)
- ar2.CanCollide = false
- ar2:breakJoints()
- fakel2.Part0 = char.Torso
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0)
- welditbro2.C0 = CFrame.new(0, 0.5, 0)
- welditbro2.Part1 = ar2
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
- end
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(5), 0, 0)
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
- end
- for angle = 0, 60, 10 do
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
- end
- ammo = 6
- for angle = -60, 90, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
- end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(5), 0, 0)
- end
- neck.C0 = neck.C0 * CFrame.Angles(0, 0,-math.rad(10))
- end
- for angle = 60, 0, -10 do
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
- end
- ar2:Destroy()
- welditbro2:Destroy()
- shootdebounce = false
- end
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
- end
- for i = 90, 0, -10 do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
- end
- bg2:Destroy()
- welditbro:Destroy()
- end)
- mouse.KeyDown:connect(function(key)
- if shootdebounce then return end
- used = not used
- debounce = true
- else
- used = false
- debounce = false
- if key 'r' then
- if debounce then return end
- shootdebounce = true
- end
- mouse.Button1Down:connect(function(mouse)
- if shootdebounce then return end
- if debounce then return end
- coroutine.wrap(function()
- local muz = part(main, Vector3.new(0.8, 1.2, 0.8), 'Custom', BrickColor.Yellow(), false, 0)
- specialmesh(muz, 'Sphere', Vector3.new(1, 1, 1), ', ')
- local localweld = weld(CFrame.new(0, 1.2, 0), CFrame.new(), p5, muz)
- muzflash.Color = Color3.new(1, 1, 0)
- local ray = Ray.new(muz.CFrame.p, ((plr:GetMouse().Hit.p + Vector3.new(math.random(spread,spread2), math.random(spread,spread2), math.random(spread,spread2))/4) - muz.CFrame.p).unit*1000)
- local hit, position = game.Workspace:FindPartOnRay(ray, char)
- pcall(function()
- if hit.Parent:IsA('Hat') then
- hit.Parent.Parent:findFirstChild('Humanoid'):TakeDamage(30)
- if hit:IsA('Part') and hit.Name 'Head' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(50)
- coroutine.wrap(function()
- local restored = hit.Parent:findFirstChild('Humanoid').WalkSpeed
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(30)
- hit.Parent:findFirstChild('Humanoid').PlatformStand = true
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = 4
- hit.Parent:findFirstChild('Humanoid').PlatformStand = false
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = restored
- end
- if hit:IsA('Part') and hit.Name 'Left Leg' or hit.Name 'Right Leg' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 1
- if hit:IsA('Part') and hit.Name 'Left Arm' or hit.Name 'Right Arm' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 0.2
- end)
- --draw the ray
- local distance = (position - muz.CFrame.p).magnitude
- rayPart.Name = 'RayPart'
- rayPart.Transparency = 0
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- Instance.new('CylinderMesh', rayPart)
- rayPart.CFrame = CFrame.new(position, muz.CFrame.p) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.pi/2, 0, 0)
- for i = 0, 30 do
- rayPart.Transparency = rayPart.Transparency + 0.1
- muz.Transparency = muz.Transparency + 0.2
- end
- end)
- muz:Destroy()
- game:service'Debris':AddItem(rayPart, 0)
- for i = 0, 30, 15 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
- end
- for i = 30, 0, -10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
- end
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