Soul Stone Simulator Roblox Infinity Gauntlet
Roblox car crushers 2 free. All cars after the, in addition to money, will also require 1 or more tokens. The player must transfer their money to earn a token in order to unlock more vehicles.Tokens operate as follows:Token QuantityMoney MultiplierTransfer Cost (to acquire)First car requiringthis many tokens01xN/A11.5x30B22x150B32.5x400B43x1.5TAfter transferring, the player will lose all of their money, but your earnings increase and a wider selection of cars become available. Tokens are a game mechanic added in early alpha.
- Soul Stone Simulator Roblox Infinity Gauntlet Mod
- Roblox Infinity Gauntlet Id
- Soul Stone Simulator Roblox Infinity Gauntlet Download
- Roblox Infinity Gauntlet Code
Soul Stone Simulator fun endgame-based game. The link of the game is POST THE RIGHT STUFF AND NOT RE MAKES. Talk:Infinity Gauntlet new comment by A FANDOM user. Comment: They should add more moves to this olike attacks: Talk:All Stones new comment by Spyr0103. Comment: where is the soul stone i get the event but i never find. Rc mod attack on titan.
Soul Stone Simulator Roblox Infinity Gauntlet Mod
- Clock = {}
- Sky.CelestialBodiesShown = false
- Sky.SkyboxBk = 'http://www.roblox.com/asset/?id=159454299'
- Sky.SkyboxDn = 'http://www.roblox.com/asset/?id=159454296'
- Sky.SkyboxFt = 'http://www.roblox.com/asset/?id=159454293'
- Sky.SkyboxLf = 'http://www.roblox.com/asset/?id=159454286'
- Sky.SkyboxRt = 'http://www.roblox.com/asset/?id=159454300'
- Sky.SkyboxUp = 'http://www.roblox.com/asset/?id=159454288'
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Velocity = Vector3.new(0,0,0)
- end
- if q:IsA('BasePart') then
- q.RotVelocity = Vector3.new(0,0,0)
- end
- end
- Origin = nil
- Die = false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key 'g' then --Power Stone
- if game.Players.LocalPlayer:GetMouse().Target.Anchored false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- if Model:FindFirstChild('Right Arm') ~= nil then
- Model['Right Arm'].CFrame = CFrame.new(Model['Right Arm'].Position + Model.Head.CFrame.upVector * 0.5 + Model.Head.CFrame.lookVector * 0.5,game.Players.LocalPlayer:GetMouse().Target.Position)*CFrame.fromOrientation(math.rad(90),math.rad(0),math.rad(0))
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- Beam.Anchored = true
- Beam.BrickColor = BrickColor.new('Royal purple')
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- Position = game.Players.LocalPlayer:GetMouse().Target.Position
- local Velo = Instance.new('BodyVelocity',game.Players.LocalPlayer.Character.Head)
- Origin = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- Velo.Velocity = Vector3.new(0,100000,100000)
- local kaboom = Instance.new('Explosion',workspace)
- kaboom.BlastRadius = 0
- kaboom.Position = game.Players.LocalPlayer:GetMouse().Target.Position
- if Model:FindFirstChild('Right Arm') ~= nil then
- local Pos = (Model['Right Arm'].Position - game.Players.LocalPlayer:GetMouse().Target.Position).magnitude
- Beam.CFrame = CFrame.new(Model['Right Arm'].Position - Model['Right Arm'].CFrame.upVector * Pos/2,game.Players.LocalPlayer:GetMouse().Target.Position)
- game.Debris:AddItem(Beam,0.2)
- debounce = false
- Velo:Destroy()
- Model:Destroy()
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- thrust()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin)
- end
- end
- if debounce false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- game.Players.LocalPlayer.Character:MoveTo(game.Players.LocalPlayer:GetMouse().hit.p)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Transparency = 1
- end
- local am = 15
- if v:IsA('BasePart') then
- local Position = Instance.new('BodyPosition',v)
- Position.P = 20000
- Position.Position = game.Players.LocalPlayer.Character.Head.Position
- end
- n = (n + 1/am)
- if v:IsA('BasePart') then
- end
- wait()
- wait(0.5)
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- local am = 15
- n = (n - 1/am)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name ~= 'HumanoidRootPart' then
- end
- end
- end
- end
- if debounce false then
- local Mouse = game.Players.LocalPlayer:GetMouse()
- if Mouse.Target.Parent:FindFirstChild('Humanoid') ~= nil then
- if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
- local Target = Mouse.Target.Parent
- local n = 0
- for i=1,150 do
- Char:SetPrimaryPartCFrame(CFrame.new(Target.PrimaryPart.Position) * CFrame.fromOrientation(math.rad(0),math.rad(n),math.rad(0)))
- Char:SetPrimaryPartCFrame(CFrame.new(Char.PrimaryPart.Position + Char.PrimaryPart.CFrame.lookVector * (20-r),Target.PrimaryPart.Position))
- r = r+(15/130)
- end
- Char:SetPrimaryPartCFrame(CFrame.new(Target.PrimaryPart.Position) * CFrame.fromOrientation(math.rad(0),math.rad(n),math.rad(0)))
- Char:SetPrimaryPartCFrame(CFrame.new(Char.PrimaryPart.Position + Char.PrimaryPart.CFrame.lookVector * (20),Target.PrimaryPart.Position))
- end
- end
- debounce = false
- if #Clock >= 6 then
- debounce = true
- local Color = Instance.new('ColorCorrectionEffect',game.Workspace.Camera)
- local Model = Instance.new('Model',workspace)
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- thrust()
- local PositionY = Clock[#Clock-4]
- local OriX = Clock[#Clock-2]
- local OriZ = Clock[#Clock]
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(Vector3.new(PositionX,PositionY,PositionZ)) * CFrame.fromOrientation(math.rad(OriX),math.rad(OriY),math.rad(OriZ)))
- table.remove(Clock,#Clock)
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Transparency = 1
- end
- local am = 15
- if v:IsA('BasePart') then
- local Position = Instance.new('BodyPosition',v)
- Position.P = 20000
- Position.Position = game.Players.LocalPlayer.Character.Head.Position
- end
- n = (n + 1/am)
- for _,v in pairs(Model:GetChildren()) do
- v.Transparency = n
- end
- wait()
- wait(0.5)
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- local am = 15
- for i=1,am do
- g = g+(255/am)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name ~= 'HumanoidRootPart' then
- Color.TintColor = Color3.fromRGB(g,255,g)
- end
- wait()
- wait(3)
- debounce = false
- end
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- if debounce false then
- if fly ' then
- wait(0.5)
- elseif fly 'Float' then
- end
- debounce = false
- elseif key 'm' then --Mind + Realm Stone
- debounce = true
- Model.Name = '
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- Part.Anchored = true
- Part.Name = '
- Part.Shape = Enum.PartType.Ball
- Part.BrickColor = BrickColor.new('Neon orange')
- Part.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0,-2,0)
- Light.Brightness = 1
- Light.Range = 20
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- local Origin2 = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(0,900000,200000))
- thrust()
- game.Players.LocalPlayer.Character.Head.Anchored = true
- Part.Size = Vector3.new(i,i,i)
- end
- Model:Destroy()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin2)
- game.Players.LocalPlayer.Character.Head.Anchored = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- end
- elseif key 'u' then --Mind Stone
- if game.Players.LocalPlayer:GetMouse().Target.Parent then
- if game.Players.LocalPlayer:GetMouse().Target.Parent:FindFirstChild('Humanoid') ~= nil then
- local Target = game.Players.LocalPlayer:GetMouse().Target.Parent
- local Posit = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(900000000,900000000,900000000))
- wait(0.05)
- game.Players.LocalPlayer.Character.Head.Anchored = true
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Posit)
- game.Players.LocalPlayer.Character.Head.Anchored = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- end
- end
- elseif key 'j' then --Soul Stone
- debounce = true
- debounce = false
- elseif key 'k' then --All Stones
- debounce = true
- if game.Players.LocalPlayer:GetMouse().Target.Anchored false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- if Model:FindFirstChild('Right Arm') ~= nil then
- Model['Right Arm'].CFrame = CFrame.new(Model['Right Arm'].Position + Model.Head.CFrame.upVector * 0.5 + Model.Head.CFrame.lookVector * 0.5,game.Players.LocalPlayer:GetMouse().Target.Position)*CFrame.fromOrientation(math.rad(90),math.rad(0),math.rad(0))
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- Beam.Anchored = true
- Beam.CanCollide = false
- Beam.BrickColor = BrickColor.new('Institutional white')
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- local Posi = game.Players.LocalPlayer:GetMouse().Target.Position
- local Velo = Instance.new('BodyVelocity',game.Players.LocalPlayer.Character.Head)
- Origin = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- Velo.Velocity = Vector3.new(0,math.huge,math.huge)
- Position = Posi
- local kaboom = Instance.new('Explosion',workspace)
- kaboom.BlastRadius = 0
- kaboom.Position = Posi
- if Model:FindFirstChild('Right Arm') ~= nil then
- local Pos = (Model['Right Arm'].Position - Posi).magnitude
- Beam.CFrame = CFrame.new(Model['Right Arm'].Position - Model['Right Arm'].CFrame.upVector * Pos/2,Posi)
- game.Debris:AddItem(Beam,0.2)
- debounce = false
- Velo:Destroy()
- Model:Destroy()
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- thrust()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin)
- end
- wait(1)
- end
- end
- game['Run Service'].Heartbeat:connect(function(step)
- local Target = Position
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(Target) * CFrame.fromOrientation(math.rad(90),math.rad(90),math.rad(90)))
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.RotVelocity = Vector3.new(v.RotVelocity.X,0,v.RotVelocity.Z)
- v.Velocity = Vector3.new(v.Velocity.X,2.1,v.Velocity.Z)
- for _,q in pairs(v:GetChildren()) do
- q.RotVelocity = Vector3.new(q.RotVelocity.X,0,q.RotVelocity.Z)
- q.Velocity = Vector3.new(q.Velocity.X,2.1,q.Velocity.Z)
- end
- elseif fly 'Jump' then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.RotVelocity = Vector3.new(0,0,0)
- end
- if q:IsA('BasePart') then
- q.Velocity = Vector3.new(0,100,0)
- end
- end
- function thanos()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.BrickColor = BrickColor.new('Royal purple')
- if v:IsA('Accessory') then
- end
- v:Destroy()
- if v.Name 'Head' then
- local Head = Instance.new('SpecialMesh',v)
- end
- local Pants = Instance.new('Pants',game.Players.LocalPlayer.Character)
- Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=2585191069'
- thanos()
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- Die = false
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- end)
- while true do
- repeat wait(1)
- if game.Players.LocalPlayer.Character.PrimaryPart ~= nil then
- PrimaryPart = game.Players.LocalPlayer.Character.PrimaryPart
- table.insert(Clock,PrimaryPart.Position.Y)
- table.insert(Clock,PrimaryPart.Orientation.X)
- table.insert(Clock,PrimaryPart.Orientation.Z)
- end
- end
- --Thanos Exploit
- --Press G to use Power Stone
- --Press M to use Power+Realm Stone
- --Press H to use Realm Stone
- --Press J to use Soul Stone